An amalgam of HyperTerrains merged seamlessly with a base terrain (4096x4096 Mesa). I think of this place as a little spot in the unforgiving canyons of Mar Sara.
One of the logistical focuses on this scene were horizontally displaced HyperTerrains that create flat, crumbly stone faces. The arch, and the bulges on the left, are a single HyperTerrain.
This image is my little tribute to the talented people at Blizzard.
More details and "making of" shots can be found on my blog at: http://www.daxpandhi.com/post/Raynor-Ridge.aspx