I'm working a new material variant of my Rock X material used in the previous Elysium series (most prominently in Elysium Seed). This completely procedural material is designed to create unique and minute rock formation details on a normal topographical terrain (as well as my HyperTerrains).
The 4096x4096 terrain was designed in World Machine 2, and the scene was setup and rendered in Vue 7.2 Infinite. No postwork.
The scene contains a total of 95,255,963,604 polygons, and 1,521,132 trees. A little ungodly amount of numbers, but I wanted a little "otherworldly" quality and the excessive trees made it happen.
Render time was approximately 2 hours at Ultra render settings on a Core i7 975 Extreme with 8GB DDR3 RAM.